Dimir Midrange Requiting Hex | Illustration by Randy Gallegos Planeswalkers (4) Creatures (23) Cecil, Dark Knight // Cecil, Redeemed Paladin x2 Deep-Cavern Bat x4 Enduring Curiosity x4 Floodpits Drowner x4 Spyglass Siren x4 Tishana's Tidebinder x4 Wan Shi Tong, Librarian Instant (8) Bitter Triumph x2 Requiting Hex x3 Shoot the Sheriff x2 Spell Snare Land (25) Fountainport x2 Gloomlake Verge x4 Island x4 Multiversal Passage x3 Restless Reef Soulstone Sanctuary Starting Town x2 Swamp x4 Watery Grave x4 Sideboard (15) Annul x2 Day of Black Sun Disdainful Stroke x2 Duress x2 Faebloom Trick Requiting Hex Shoot the Sheriff Soul-Guide Lantern Spell Pierce x2 Strategic Betrayal Wan Shi Tong, Librarian Dimir Midrange was already a good competitive deck, and the 2026 bannings made it a solid Tier 1 option
I'll also discuss the different sizes of cubes, format variants (such as commander and pauper cubes), some tips and tricks, and a list of resources and communities devoted to the format
We have cards that are incredibly valuable in Commander (how about Winding Canyons?) or cards that dominated Limited - such as Empyrial Armor
You can use it to line up combo pieces and late-game finishers with minimal investment
All will have a traditional foil except for the Textless Headliner variant which will come in the special Singularity foil treatment