This particular combo, discovered by Reddit user nagCopaleen, is based on the new day and night cycle introduced in the Innistrad: Midnight Hunt expansion, and it goes like this: Cast The Celestus Cast 4x Component Collector Cast Brimstone Vandal Activate the 3-mana ability on The Celestus Untap it with Component Collector and add mana with The Celestus (repeat four times) Spend three mana to activate the day and night ability on The Celestus Rinse and repeat steps 4-6 During each change of day and night cycle Brimstone Vandal will deal damage to your opponent, and since the cycle is infinite, you can easily OTK your opponent this way
It was a deliberate look back on and tribute to the game itself, narratively justified as time unraveling within the plane of Dominaria
Ive used Solitude to stop combo creatures, break up lethal attacks, and remove commanders at the worst possible moment for their controller
Further supported by ramp effects like Utopia Sprawl, Sowing Mycospawn, Talisman of Impulse, and Kozilek's Command, Eldrazi Ramp consistently jumps ahead on mana, paving the way for colossal threats far earlier than expected
In Tellah, Great Sages case, Im very interested in the draw-two ability