Stuck in Summoners Sanctum (decent) Stuck in Summoner's Sanctum is a fairly-costed answer to big vanilla creatures and some artifacts, though it doesnt remove abilities like Tamiyo's Compleation did
Each time, Steve and I are going to take turns spotlighting cards were excited about from the upcoming set
If Vincent isn't on the battlefield when its last ability resolves, use its power as it last existed on the battlefield to determine whether it deals damage to each other opponent
If the Octomancer can live to the end step, you then get parity on that large creature, and anything else you get in subsequent end steps is pure upside
Modern-day iterations of these Dual Lands will have some type of drawback to using them, either by paying life for them to come into play untapped like the Shock lands, or more commonly, not having a basic land type associated with them