Black cards are notorious for making you pay additional costs, such as discarding cards, sacrificing creatures, or paying life to get big effects out of them
Also, adding draw a card and 1 damage to your counterspells is just icing on the cake
The best choice is History, where you create a Treasure token if that spell doesnt share an expansion symbol with a permanent you control or card in your graveyard
If a creature has multiple instances of toxic, lets say toxic 1 and toxic 2, and it deals combat damage to a player, they get a total of 3 poison counters because of the two toxic abilities

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