This covers cards that say you win the game and cards that say target opponent loses the game
It pairs beautifully with cards like Divine Visitation and Wedding Announcement, and the warp ability lets you sneak it into key turns, such as when youre about to sink mana into White Sun's Zenith
Esper Sentinel Card draw on a human Esper Sentinel is a one-mana White 1/1 that reads: Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays X, where X is Esper Sentinels power. On the face of things, that means you get to draw a card unless your opponent pays one mana
Now, players only get 30 packs as opposed to 36
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