(He led or co-led the following sets: Magic 2010 , Magic 2011 , Mirrodin Besieged , Innistrad , Return to Ravnica , Theros , Khans of Tarkir , Battle for Zendikar , Kaladesh , Ixalan , Dominaria , Guilds of Ravnica , Throne of Eldraine , Zendikar Rising , Innistrad: Midnight Hunt , Innistrad: Crimson Vow , Dominaria United , Phyrexia: All Will Be One , and The Lost Caverns of Ixalan .) Erik has led a few Vision Design teams, but always ones that were primarily or all-reprint sets ( Magic 2011 , Modern Masters 2015 , and Iconic Masters )
In this article, we'll go through exactly what a Clue is, how it works in the rules, how it interacts with other cards and mechanics, and how we got from the investigate keyword in Shadows over Innistrad to the standalone Clues in Avatar: The Last Airbender
Tokens, punchouts, and placeholder cards have long added value and utility to the last, nonplayable slot in our booster packs, but about a quarter century into its history, Magic added something new: Art Series cards
Around here, the mechanic starts to pick up
Theyre flying, so its easier for them to get around blockers, and they go back to being lands at the end of your turn, so you dont have to worry about them being easily removed